Aspyr

Join Our Team

Associate Animator

Responsibilities:

Reporting to the Lead Animator, the Associate Animator is responsible for creating high-calibre, dramatic and action-oriented character animation while at the same time meeting production deadlines. The ideal candidate will have a good understanding of the principles of animation as they apply to video games. 

 

Essential Functions:

  • Follow Animation direction and guidance to hit the set quality standards

  • Build relationships with Technical Animators, Designers and Programmers in order to best deliver your work while understanding technical constraints

  • Work within the scheduled time allocated for your work following the priorities established by the Lead Animator

  • Respond quickly to changing requirements and feedback

  • Understand and follow best practices, production pipelines and workflows

  • Keep your understanding and knowledge within Animation up-to-date with industry standards in this evolving field

  • Optimise your work to adhere to the technical requirements of the game and the consoles use

  • Check your work in-game and through regular playing help identify improvements, consistency  and optimisations that can be made

  • Correct animation bugs as entered in the database for example with weight perception problems, discontinuity of movement etc.

  • Document and archive your work regularly

 

Preferred Qualifications:

  • Good interpersonal and communication skills

  • Good working knowledge of Animation techniques which can be applied to create good quality work

  • Willingness to develop an understanding of how other disciplines interact with Animation

  • Ability to work on animations from concept, through source and implement into engine

  • Familiarity with data management software (such as Perforce) is desirable

  • Good working knowledge of industry standard animation software such as 3DS Max, Maya and Motion Builder

  • Knowledge of the video game industry and awareness of typical video game development processes is desirable

  • Exposure to industry game engines, design toolsets and production pipelines is desirable

  • Plus:

    • Previous experience of working in a games industry internship or studio an advantage but not essential

    • Experience in hand-keyed animation and motion capture is desirable