Join Our Team

Associate Animator

Founded in 1996, Aspyr Media, Inc. got its start in Austin, TX by bringing the biggest PC gaming franchises such as Call of Duty, Sid Meier’s Civilization and Star Wars to Mac. Today, Aspyr is a video game publishing and development partner focused on maximizing the potential of games. We find the world's best games and connect them to new audiences, on all platforms.


Reporting to the Lead Animator, the Associate Animator is responsible for creating high-calibre, dramatic and action-oriented character animation while at the same time meeting production deadlines. The ideal candidate will have a good understanding of the principles of animation as they apply to video games. 


Essential Functions:

  • Follow Animation direction and guidance to hit the set quality standards

  • Build relationships with Technical Animators, Designers and Programmers in order to best deliver your work while understanding technical constraints

  • Work within the scheduled time allocated for your work following the priorities established by the Lead Animator

  • Respond quickly to changing requirements and feedback

  • Understand and follow best practices, production pipelines and workflows

  • Keep your understanding and knowledge within Animation up-to-date with industry standards in this evolving field

  • Optimise your work to adhere to the technical requirements of the game and the consoles use

  • Check your work in-game and through regular playing help identify improvements, consistency  and optimisations that can be made

  • Correct animation bugs as entered in the database for example with weight perception problems, discontinuity of movement etc.

  • Document and archive your work regularly


Preferred Qualifications:

  • Good interpersonal and communication skills

  • Good working knowledge of Animation techniques which can be applied to create good quality work

  • Willingness to develop an understanding of how other disciplines interact with Animation

  • Ability to work on animations from concept, through source and implement into engine

  • Familiarity with data management software (such as Perforce) is desirable

  • Good working knowledge of industry standard animation software such as 3DS Max, Maya and Motion Builder

  • Knowledge of the video game industry and awareness of typical video game development processes is desirable

  • Exposure to industry game engines, design toolsets and production pipelines is desirable

  • Plus:

    • Previous experience of working in a games industry internship or studio an advantage but not essential

    • Experience in hand-keyed animation and motion capture is desirable