Civilization VI - Poland Civilization & Scenario Pack
Requires Base Game to Play
Drug Reference
Language
Mild Violence
Suggestive Themes
Jadwiga rules Poland in Sid Meier's Civilization VI!
Religious and expansionist, Poland can gain control of other civ's tiles when they fortify their borders, and Jadwiga makes Relics more valuable and Holy Sites more effective. A new scenario is also included: stand at the crossroads of Europe protecting the fertile Polish homelands from those who would seize it to empower themselves. Can you stand as a bulwark against this threat?
Includes the complete Polish civilization with Jadwiga, Winged Hussar unique Unit, and Sukiennice unique Building:
Poland’s “Golden Liberty” unique ability allows them to gain territory when they build a Fort or Encampment, even allowing them to steal territory from other civs! They also convert a Military Policy slot into a Wildcard slot, giving them extra flexibility in culture.
Jadwiga allows you to spread your religion to the nearby city when you gain another civ’s territory with Golden Liberty. Her relics provide bonus Faith, Culture, and Gold.
The famous Winged Hussar is strong on the attack and can push back defending units.
The Sukiennice, or Cloth Hall, gives bonus Production from foreign Trade Routes, and Gold from internal Trade Routes.
Play as a great Polish noble lord in the “Jadwiga's Legacy” Scenario:
60 Turn limit
Defend Poland, Prague, and Vienna from invaders including the Teutonic Knights and Ottoman Turks
Gain glory in battle and prove yourself the greatest defender of Poland
It is possible for Mac, PC and Linux to become out of sync during updates or patches. Within this time period, multiplayer will be discrete experiences.
OS
Ubuntu 16.04, 18.04
CPU Processor
Intel Core i3 530 or AMD A8-3870
CPU Speed
2.7 GHz
Memory
6 GB
Hard Disk Space
15 GB
Video Card (NVidia)
GeForce 650
Video Memory (VRam)
1 GB
NOTICE
AMD and Intel graphics cards are not supported for Civilization VI Linux. It is possible for Mac, PC and Linux to become out of sync during updates or patches. Within this time period, multiplayer will be discrete experiences.